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Scripts by Dale

Diplomod v3.5

What has become the "standard" diplomacy model for modded CtP2, it implements compeletly new diplomacy models for AI-AI and AI-HUMAN interaction. v3.6 is available, but passifies the AI too much for my taste.
Detailed Readme.
Withdraw Script

A script to enforce the "Withdraw" diplomatic agreement. After five turns of agreement, if the troops are still not withdrawn, they will be removed.
Detailed Readme.
CaptureCity Script

Incurs infrastructural damage on cities after invasion or nuke attack.
Detailed Readme.
AirUnit Script

This script will force the AI to find the closest landing site for its airunits when they begin the turn not on a landing site. Its choices are between the closest city, closest airbase and closest carrier.

Notes:

IMPORTANT: If you install any of the above scripts then decide to play a saved game from BEFORE you did so, you must do the following after loading the saved game:
  1. Press the apostrophe key (')
  2. Type "/reloadslic" without the quote marks
  3. Press ENTER twice
This is only required the first time you load a saved game from BEFORE each script. If you save that game again or create a new game or scenario, you are not required to reload the SLIC.
WARNING: The above procedure may in a rare number of cases corrupt your save file meaning you cannot play it. There is no support for using the above.


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