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TheImmortalWombat. Hosting the FAQ


CtP2 FAQ v3ish
This is a forum project continually growing and expanding in this thread.
I will try to keep up to date, but please bear with me if I do not.
Last Update 15/3/2003




Q1: When I start a new game, I always play against the same civs (in the unmodded game: Americans, English, Greek, Scottish, etc). Why can't I play against random opponents?

A1: If you want to play with random civs (regardless of what mods you're (not) using), there are two things to keep in mind:
1. You have to play on one of the higher difficulty levels, Prince/Medium or higher.
2. You have to make sure NonRandomCivs in ctp2_program\userprofile.txt is set to No.

If both these conditions are met you'll play against different opponents every time you start a new game.


Q2: Why can I / the AI load tanks into cargo helicopters, I thought they were for transporting troops (paratroopers)?

A2: Its a bug that is easy to correct, here goes.
1. Open the file called Units.txt in your favorite text editor (path \ctp2_data\default\gamedata from where you installed ctp2).
2. Do a search for the word UNIT_TANK and find the line underneath that says "Size: Small".
3. Change that line to "Size: Medium" and save the file.


Q3: Whats with all the mods?

A3: Basically, CtP2 out of the box is, in the opinions of almost everyone, rubbish. The patch goes some way to improve this, but not enough, so various people set about altering gamefiles and adding SLIC code to improve the level of gameplay. These are mods.
The three major (and most popular) mods are these:

The Apolyton Pack for CtP2
The MedMod II v2.0 - Crusade!
Cradle Of Civilization (now version 3.5)
World At War (1901 - 1950 AD)

Changes are too many to include here, see the relevant threads for more details.


Q4: What is SLIC?

A4: SLIC is basically a programming language that works within the game of CtP/2. It can be used to modify all sorts of aspects of the game. -
helpful thread


Q5: What is ModSwapper?

A5:ModSwapper is a program that allows a player to easily switch between different mods (eg. MedMod2 and Cradle) so they can play different mods without messing around with the gamefiles manually - download it
here.


Q6: Why won't my Saved game load?

A6: Probably because you messed with the files, either by swapping (or switching to) mods halfway through a game, or by installing the patch. Games saved before installing the patch cannot be played after installing the patch.


Q7: How to play with more than 8 opponents?

A7: Just open your userprofile.txt in your ..\ctp2_program\ctp\ directory. At the top of that file you find the entry: NumPlayers=17. Just change the number there to a one of your choice, and you will start a game with that number of players.
As far as is known the max number is 29. No-one has been able to reload a game with more players.


Q8: What is the difference between players and civs?

A8: Players are all civs + the Barbarians. Therefore if you set (#7) NumPlayers=29 you will play against 27 opponents as you play a civ.


Q9: What is the difference between the patch and a mod?

A9: As we use the term patch here in the CTP2 community, we mean with the patch the official Patch 1.1 or 1.11 made by Activion. For us it must contain a modified ctp2.exe. However the patch is needed to play all the major mods. For mods see #3.


Q10: Will be there another patch by Activion?

A10: No, Activion dropped CTP2, although after the Patch 1.1 the game looks unfinished and buggy. ...#3.


Q11: How can I place Tile Improvements (Terrain Improvements) like roads, farms, mines...?

A11: On the control panel you find a Tile button. That leads you to the TI's boxes. There are four types of TI's available (of course if you have the necessary advances). These types are Land, Sea, Structure and Terraforming.


Q12: What is Public Works?

A12: PW are a certain amount of the total production of your Civ. How much PW you get depends on your empire/production size and of course on your PW tax setting. Settings between 0% and 100% are possible. For me 20-30% is a good setting.


Q13: Why do I need PW?

A13: You need PW to improve the surrounding of your cities, as every TI costs a certain amount of PW. Of course the prize and contruction time depents on the type and how modern a TI is.


Q14: Why is the PW system so much better than this settler/worker system of Civ1/2/3?

A14: The PW system is superior as it doesn't depents on units, especially in games with huge empires it is a pain if you want to develop your empire well and you have to do it with 200 settlers. That slows down the game a lot as you have to move these units, and then give them orders to build this and that.


Q15: Is that possible that I can place TI's outside of the borders of my empire?

A15: Of course; there is a TI improvement that can be placed outside of your borders. The fortress can be placed everywhere as long the terrain tile where you wish to place it is in the vision range of one of your units.


Q16: Is it possible to mod other TI's so that I can place them outside of my empire?

A16: Of course
here is a thread where Martin G gave a hint.


Q17: How can I continue playing after 2300?

A17: Open the the file ...\ctp2_data\default\gamedata\const.txt and set the finishing year after the line END_OF_GAME_YEAR.


Q18: What do I need to play the CTP2 mods?

A18: After installing CTP2 in your PC you need to download two files before start playing the mods. The CP2 patch first. Then the modswapper. This two files can be found in the apolyton CTP2 databases and are prerequisites to all current mods.


Q19: Are mods really needed?

A19: CTP2 is completely playable although it has many imbalances and problems which aren't totally fixed by the Activision Official Patch. Thats is why mods are so spoken of amongst the online CTP2 community, a the main reason behind this site's existence. But if you just want to have fun with CTP2 not been worried by big changes in the game download the Apolyton Pack 1.02 which is the ultimate 'patch' for CTP2. You can find its thread in the CTP2 creation forum.
PS: CTP2 does not require mods. Many had fun playing it right out of the box.


Q20: What is the diference between gold and commerce?

A20: Commerce is a kind of resource that is harvest by the city as production and food. Once you have a input of this resource through your cities you can turn it into science or gold changing the percentage of commerce to science in the empire manager. The rest goes to the gold funds as you see in the top right corner of your screen. It is used to keep buildings, rush buy, diplomacy, etc.


Q21: Does trade help in the science development?

A21: No. The Trade does not gives commerce but gold. So it cannot be turned into science. It goes directly to the gold funds.


Q22: I can't find the PBEM and Hotseat options anywhere. Have these been removed (they were included in CtP1)?

A22: They haven't been removed but they have been disabled. There were too many problems with them for CtP2 and the Activision programmers didn't have enough time to fix these problems before release, so they disabled these features. You can reactivate them though. To do this, open the file ctp2_data\english\uidata\layouts\spnewgame.ldl in a text editor (e.g. Notepad). Look for the numbers -490 (there should be 2 occurences, one in line 87 and one in 94) and change them to 490 (i.e. remove the minus sign). Save the file (and make a backup of the original, just to be safe). If you now start CtP2 the start-up screen will have 2 extra buttons, surprisingly called 'Hotseat Game' and 'Email Game'. Of course, these features weren't disabled without reason so noone can give you any guarantee that they are bug-free. However, experience showed that they overall work very well. The only major problem is that you can't have diplomatic negotiations with other human players, but this is a problem which modmakers (Locutus, to be precise) are
working on.


Q23: If I want to start a MP game I can't enter the lobby. And why is there only one server on the list of servers available?

A23: These are bugs caused by a defect servers.dat. It can be found in your ..\ctp2_program\ctp\ folder. So you have to replace this file by a intact one. To get one use one of these links here is one located on
Martin Güehmann's webpage and mirrored on CtP2 Modmaker's Depot.


Q24: After installation of the patch 1.1 the message system is broken. Now I get only weird messages like "noyon". Could this be fixed?

A24: Of course, just open the chat window by typing the apostrophe key and enter /reloadslic


Q25: Is there a way to select the destination of newly captured slaves?

A25: You can control slaves by moving around military units: slaves will be sent to the nearest city that has enough military units in it to guard them. I think in most mods 1 military unit can guard 2 slaves (you'll have to check the readmes though, this number may vary per mod and over time). So by simply moving military units out of cities between the location of the to-be slave and the city where it should be put to work, you can make sure the slave goes to the right city. If you're smart you'll move the military units on a river/road/railroad/maglev, so you can move them back again the same turn.


Q26: I keep losing human players from my network game and when it resyncs their empire is taken over by an AI!

A26: In the options for setup of a multiplayer LAN game select 'Dynamic rejoin', this way if you lose anyone they can rejoin on their next go... It is possible to get the best civ-type LAN game out of CTPII! ...no really!


Q27: I compared the numbers in the city screen with the terrain and/or other values and the numbers don't add up, what am I missing?

A27: The formulas CtP2 uses to calculate certain values in the city or civ screens can be somewhat complex. The most important thing to realize is that in CtP2 all squares in the city radius are worked but they aren't always worked at 100% effiency. If you (in the unmodded game) have 3 citizens in the field, you will harvest 3/6 (= 1/2) of the resources of every tile in the city radius (presuming your city is smaller than size 7). So a plains tile (which normally gives 10 food) will in this case give you only 3/6 * 10 = 5 food. When your city radius grows your citizens will first try to work the inner circle at full efficiency and only once that's realized start working on the outer circle. For more details about this system, see
this thread.


Q28: I'm going for Science Victory and have built 10 Cores, 5 Obelisks and 10 Satellites already but I still haven't won. What am I doing wrong?

A28: As you can read in the readme for patch v1.1/v1.11, you need to cover at least 60% of the world with Obelisks (this includes ocean; you can build Obelisks on all tiles (land and water) controlled by you or your allies). Build more Obelisks and build them far enough apart to achieve this. You can also build more than 10 Satellites (maxium: 20) to increase the range of your Obelisks. You can use the Gaia Controller Screen to keep track of your coverage. Addendum: if you meet all the requirements for Gaia and still haven't won, make sure you are not playing a Bloodlust game (this can be set in the rules menu when starting a new game), as this can only be won by wiping all your opponents of the face of the planet.


Q29: How can I rename my cities and/or reach management functions for my cities easier?

A29: The manual of the game explains how you can right-click units and get a menu with options to give the units orders. However, what the manual (and various readmes) fails to mention is that the same sort of right-click menu is available for cities. If you right-click a tile with a city on it, you will get a menu with various options. If the city has non-fortified units in it, you will see all the unit orders and below that the city orders; otherwise you will only see the city orders. The following orders are available: City Manager (goes to the City Screen of this city, same as hitting F3), Build Manager (goes to the Build Manager of this city, same as hitting Ctrl-B), Rename City (allows you to rename the city), Disband City (allows you to disband the city; only possible with cities of size 3 or smaller), Activate All Units (activates all fortified and sleeping units in the city; only available when there are inactive units inside the city), Turn Mayor ON/OFF (allows you to (de)activate the mayor for this city). Additionally, there is the option Map Info, which is available not only in cities but on all tiles with a city and/or units on them; this displays the Map Info screen, this is identical to right-clicking an 'empty' tile.


Q30: Help I can't install ModSwapper. Is it possible to install a mod without ModSwapper?

A30:Of course. Here is the answer, basically it is just replacing 3 files:

  1. After unzipping all the mod files into the right folder: Go to your ..\ctp2_data\default\gamedata folder. There you will find files called XXX_gamefile.txt. Every mod setup has a differnt prefix instead of the XXX.
  2. Open such a XXX_gamefile.txt with an editor of your choice. (e.g. notepad)
  3. Check the last lines of that file that will tell you the name of the mod setup.
  4. If you explored all the XXX_gamefile.txt's and you selected one of the setups. Search for a gamefile.txt without the prefix rename it to whatever you like. (e.g. ORI_gamefile.txt for origianal gamefile.txt)
  5. Reneame the XXX_gamefile.txt of your setup to gamefile.txt.
  6. Replace origianal newsprite.txt and Great_Library.txt (can be found in your ..\ctp2_data\english\gamedata folder) as you did it with the gamefile.txt. Note the names of the according files are listed in the last lines of your XXX_gamefile.txt.
  7. Afterwards you replaced the tree files with the according mod-files you are now ready to lunch CTP2 with the mod.
So now I explained you how ModSwapper basically work. Yeah it is easy instead of renaming every file. That is the power of a gamefile list.


Q30a: Help! ModSwapper won't install.

A30:
Symptoms:
  • You use Windows XP/NT
  • Using a non-administrator level user-account
  • While trying to install modswapper, generated error: file not found (e.g. ctp2_data\default\gamedata\gamefile.txt).
Remedy:
  • NOTE: You need to log on with an administrator level user-account (XP: not power-user) to perform the following...
  • Uninstall CTP2.
  • Reinstall CTP2.
  • Install patch.
  • Install modswapper.
Reason: During installation, CTP2 creates "sensitive" registry keys that require administration level clearance. Both the patch and modswapper use those keys.
TIPS
You do not require administrator level account to install mods, only modswapper.
To "completely" uninstall CTP after this, log-on as administrator, otherwise those "sensitive" keys will stay there.


Q31: I downloaded a mod. Unfortunatly my CTP2 version is not in English language. Now I get a bunch of error messages if I try to run the mod. How can I fix it?

A31 As you have a non English version there are some files not in the correct folder. To solve this problem go to the ..\ctp2_data\english\gamedata\ folder and copy or move all files of the according mod to the according folder of your language. Another folder to check out is the ..\ctp2_data\english\uidata\layouts\ folder. These file here are not essential, but they improve the user interface a little bit.

Edit: As the solution will result a mod with mixed language, if you don't like it or you have some other trouble to get this to work
here is another solution to the problem.


Q32: How do I play scenerios in a multiplayer game?

A32: Just save the game during single player mode and then move the saved game file from the single player saved game folder in to the multiplayer saved game folder. The simple launch the saved game as normal.


Q33: Is it possible if a city revolts that it becomes a new civilization instead of a Barbarian city?

A33: Yes, all what you have to do is open your userprofile.txt in your ..\ctp2_program\ctp\ folder with any texteditor (e.g. notepad) and search for this line:
"MaxPlayers=0"
Replace the 0 by a number above the number at NumPlayers, and evrey city from revolts will become a new civilization until you have reached the numbers of players in your game set at MaxPayers.

But not this feature is not bug free, at first you will get a repetive global warming warning at the start of the game, although nothing like floods or ozone damage will happen. After some turns it usually does not appear in my games again. In the late game this feature can cause crashes usually this does happen if an already wiped off civilization is replaced by a new one. When this happen it is no problem to set back MaxPlayers to 0 and start a savegame from before the crash and the replacement civ occured.


Q34: Is it a bug that my cities stop growing when they reached size 60? From the scoring system, it seems there should be cities possible of size 500.

A34: No, that is indentional that the cities stop at size 60 to grow, the bug lies rather in the score system. So it is a rule, but as it is a rule, CTP2 wouldn't be CTP2 if you couldn't change it. Check out
this thread. But note more population causes more pollution and more pollution causes more unhappiness.


Q35: How do I minimize resychs in MP games?

A35: There are several things you can do to minimize resynchs:
  1. both you and the other players should close all other applications.
  2. make sure the person with the best ping, most memory, & fastest CPU hosts.
  3. make sure you;re playing on a patched version of the game.
  4. make sure you play on a server that has a good ping rate for all of the players.
  5. make sure the server isn't over loaded with other games.
If your computer is unstable and continues to crash then reboot the system as this will most often fix the problem. If the resynching STILL continues then there is either a lack of resources on someones machine or the other player is using the inifinite builds cheat. The cheat will cause the game to continually resynch because every time the cheater suddenly gets something new the other computers will think it is missing part of the game and will try to resynch.


Q36: What is the "Infinite Builds Cheat"?

A36: The Infinite builds cheat (IBC) allows unscupulous players to build anything they want in just one turn be it wonders, units, or city improvements. Members of the Apolyton community are currently working on a fix for this cheat so it should be fixed shortly. You can tell that someone is using the cheat because the game will begin to resynch constently and your opponents graph will begin to grow at an unbelievably fast rate.


Q37: I have set game-difficulty to BEGINNER/EASY and though I have chosen the MARAUDERS-level at BARBARIAN THREAT, there are no barbarians nor any GOODY HUTS/RUINS.

A37: No, but you will get tutorial messages to help you learn some basics of the game at these levels. At the easiest level you dont have ruins since the AI has a higher chance of getting good things out of ruins... To get some random barbarians, and some goody huts, play CtP2 on the next level up.


Q39: I want to play on bigger/smaller/different maps, the Gigantic map isn't gigantic enough for me, how do I do this?

A39: It's very easy to do, just go into ctp2_data\default\gamedata\const.txt (or XXX_const.txt if you use a certain mod, where XXX represents the prefix of the mod) and look for this section:
MAP_SIZE_SMALL		26	52	2
MAP_SIZE_MEDIUM		48	96	2
MAP_SIZE_LARGE		64	128	2
MAP_SIZE_GIGANTIC	70	140	2
The first two numbers represent the size of each map. Simply replace these numbers by whatever size you prefer and start the game to see the results.


Q40: I've been playing around with the files and accidently made some changes to the original gamefiles without making backups. Now I'd like the original files back, how do I do this?

A40: All the files of the game are in a ZIP file on your CD. However, this file doesn't have a *.zip extention, so it's probably not recognized by your unzip utility. What you need to do is open your unzip utility and then select 'open archive' or a similar option from the file menu. Then (assuming your CD-drive is drive D:) browse to D:\Setup\data and open either civmain.ctp or civlang.ctp. Files from the default folder can be found in civmain.ctp, files from the language folders (english/german/spanish/etc gamefolder) in civlang.ctp. Once the archive is opened you can extract the files like you ordinarily would.


Q41: In CtP1/Civ2/Civ3 I always managed which part of the city radius was worked in the city screen, but I can't find where to do this CtP2. Can I still do this?

A41: No, in CtP2 all workers work all tiles within a certain ring, but each worker collects only a small portion of all the resources in this tile. The best way to control a city's production is with specialists (in the City Screen, F3-key) or with sliders (in the Empire Manager, F1-key). See
Q27 (and especially the links mentioned there) for more info.


Q42: What is the relationship between CtP1/2 on the one hand and Civ1/2/3 on the other hand.

A42: Short answer: there is no relationship, except that they are similar types of games and share a name (CtP1's full name is Civilization: Call to Power).
Long answer:
here is a thread that discusses the exact relationship and history between these game in somewhat more detail.


Q43: I find it really annoying that I can't see when my cities are not producing anything, is there a fix for this?

A43 There are a number of ways to see which cities have empty build queues.
  • Press the 'o' key to cycle through your units with movement points left. Once all units have moved, this key will cycle through all cities with an empty build queue.
  • Scan your empire for cities who's name is yellow, their build queues are empty.
  • Check the message tab in the control panel, messages are displayed here when something is built and a queue is empty.
  • Scroll through the list of cities in the city tab (on the control panel) or City Screen (F3).
  • Open the City Manager (F2) and click the Build tab.
  • Open the file ctp2_data\default\gamedata\script.slc. Now search for '38UnitCompletedQueueEmpty', '38BuildingBuiltQueueEmpty', '38WonderBuiltQueueEmpty' and '38EndgameBuiltQueueEmpty'. Insert the following line after these texts:
    Show();
Now you will get a pop-up message whenever there is an empty queue somewhere.


Q44: How should I NOT disband units?

A44: If a unit is disbanded in a city, it should be done while the map is visible. This includes right clicking on the unit and selecting the "disband" option, or selecting the unit and hitting the "disband" button in the unit orders.
If this is done, the production time for whatever is on the build queue should be shortened (men & materials from the old unit are used in construction of the new unit). The player should NEVER disband units from the "Unit" screen within the city display. Yes, there is a button marked "DISBAND", but no points from the old unit are applied to the new one.


Q45: Is it possible to place tile improvements in territory owned by other players?

A45: In general it is not possible to do this (at least in the original game and in all the mods that are until now released. (15-03-2003)) To do this you need an alliance with the civ that owns the land on which you wish to place the tile improvement.


Q46: After a few thousand hours worth of play, the music of the game is getting old. Can I get different music for the game?

A46: Yes, you can. Once the game has started (or immideately, if you're using a no-CD hack), replace your CtP2 CD with your own music CD. If necessary, use the Esc button to turn the music on again and the game will play the music on that other CD. You can also disable the music in the game and play your own MP3s or other music files with MediaPlayer, RealPlayer, WinAmp or some other audio player.


Q47: When playing with my own CD, Call to Power II skips the first track. Can I fix this?

A47: Yes, you can fix this. Edit playlist.txt (in the folder ctp2_data/default/gamedata) to include track '0'. Don't do this if your CD has both data AND music on it though (as is the case with the regular CtP2 CD), as the data is stored on the first track; if it's played, this could result in damage to your boxes, especially if you're using an older sound system (my own system seems to be able to handle it, but that's no guarantee for other systems). Note that with this change, the track titles in the track selection screen of the game won't be much use: track 1 in that list will be track 2 of the CD. But the 'random order' option *will* certainly work (thanks to Maquiladora for noting this).
If you're having other sound problems (same track being repeated all the time, certain tracks being skipped), editing this file might also help solve them.


Q48: I want to download Maps,Scenarios, Mods, new Units, new Tile Improvements (TI's) and maybe even have ago at modding myself. But I cant find them anywhere? Are there any?

A48: Yes there is all that and more at http://apolyton.net/dir/index.php?sid=&cat=9&t=sub_pages


Q49: I cant find the MM2 (Medieval Mod 2) that I have heard so much about. Its not in the CtP2 Files section, where is it?

A49: WesW the creator of the mod has his own site where u can download it from here: http://wes.apolyton.net/
Edit by Locutus: update: the file is now available in the Apolyton Directory as well, get it
here (make sure you download both files).


Q50: I want to see the news on CtP2 from last month and way back to 2000 is there anyway i can do this?

A50: Yes, go to http://apolyton.net/news/index.php?Category=CtP2 to view the news archive for Call to Power 2


Q51: I would buy CtP2 if it had resources and colonies like in Civ3

A51: Well have a look in the modding community for more info
here: http://apolyton.net/forums/showthre...&threadid=55580 for Civ3 style Resources
here: http://apolyton.net/forums/showthre...&threadid=25902 for Colonies


Q52: Are there any official cheats for CtP2?

A52: Yes! If you enter the leader name "Leemur", you get a million gold and a million public works. There's also a 1/100 chance that the very first time you open the Great Library, the words "lemur poo" will appear in the search text line.


Q53: I've installed CtP2, Modswapper and a mod - Now I'm looking for userprofile.txt to change DebugSlic into No. It's not there!

A53: You have to run Ctp2 and start one game at least once in order for the file to be created. Then you end CtP2 and change the file like advised and you're all set.


Q54: On single player I'm always blue and it's boring. Is there anyway I can change my colour?

A54: Yes there is.
Open: \Call To Power 2\ctp2_data\default\gamedata\Colors00.txt
Here you have it you are Player1 and your colour is by default "0 0 255" or in english: blue.
So look at the side to see what the other colours are like "0 0 0" for black or "255 179 69" for orange.


Q55: Help! When i try to install the offical patch it cant find my installation of CTP2 even though its in the right place, and it won't install, what can I do?

A55: There is sometimes a problem with the patch installer and it cant find the installation, most notably on WinXP machines. You can download the patch in zip format and extract the files in the patch manually with winzip or another zip program. The patch for each language can be found in the directory
here.


Q56: Using the "Cradle" Mod, the game will seem to freeze up within a few turns of starting - either I entered a goody hut, or for no particular reason at all.

A56: The game is not actually freezing up, but it is processing what the civ is getting from a goody hut. This is caused by some unknown element in the militia SLIC coding - unfortunately, we haven't been able to fix this problem. The game will take anywhere from 1-2 minutes to process the info. And once the goody huts are cleared out, this is no longer an issue.

If you want to eliminate the problem, go into CRA_risks.txt and look for the following lines of text.
ADVANCE_HUT_CHANCE 0.15
UNIT_HUT_CHANCE 0.20
and change the numbers to
ADVANCE_HUT_CHANCE 0.0
UNIT_HUT_CHANCE 0.0
If you do this, you will not get free units/advances from the goody huts though.


Q57: I want to play on the Internet but there are no servers... And I have enough time and resources to set up my own multiplayer server for evryone else. How do I do it?

A57: You find some answers
here. The source code of the hosting program has actually been released by activision.


Q58: I'm using cable Internet and when I start multiplayer and select Internet I get a message from CtP2 saying that I first have to dial in. How do I fix this?

A58: Go to either Internet Explorer or Configuration Screen, select Internet Options, go to the tab Connections, click LAN Settings and make sure the 'Auto detect settings' option is selected (the exact names may be slightly different depending your OS/IE version/language).


Q59: Usually my CTP1/2 maps don't have icy terrain on the north and the south can this be fixed?

A59: Yes, but actually I am not content with the result you have will have climate zones with hard borders, but of course you can try this and if you like the result you can keep it.

Open the userprofile.txt in your ..\ctp2_program\ctp\ folder and find these lines:
MapPlugin0=dll\\map\\geometric.dll
MapPlugin1=dll\\map\\crater.dll
MapPlugin2=dll\\map\\plasma2.dll
MapPlugin3=dll\\map\\plasma2.dll
Replace the last MapPlugin so that it looks like this:
MapPlugin0=dll\\map\\geometric.dll
MapPlugin1=dll\\map\\crater.dll
MapPlugin2=dll\\map\\plasma2.dll
MapPlugin3=dll\\map\\fault.dll

Q60: When ive got a 12 stack of sea transports i cant unload from any of them, even when i ungroup.

A60: You have to move one of the sea transports out of the 12 stack to unload. The reason for this is i think when you unload a unit, it exists on top of the sea transport before it moves onto land, therefore if theres a stack of 12 sea transports nothing can unload until you at least make it a stack of 11. (only 12 unloaded and sea transport units can exist on one tile.)


Q61: Where on the CD can I find the music tracks from the game? How I can convert them to *.mp3s?

A61: More info on this can be found in
this thread.


Q62: Help! I'm playing with the Apolyton Pack and at the start of the game my settlers have gone mad! They're moving all over the place on their own and I can't stop them.

A62: This is a known problem. It's probably a bug in the Frenzy code that comes with the Apolyton Pack (so it may occur in other mods that use Frenzy as well, though the bug to my knowledge hasn't been observed elsewhere yet), but the exact source of the error is not known (yet). For now, the best solution is to simply disable the 'Auto Cycle Multiple Turns' option from the Advanced Options screen (Options > Advanced, or Ctrl+p) for the first few turns of the game. Other solutions, such as putting your Settlers to sleep before the end of each turn work as well (but may be more of a hassle). After you used all your starting Settlers to found cities, the problem will disappear. Later on in the game, no units (Settlers or others) should be affected by this bug.


Q63: Why does my Multiplayer save game sometimes get corrupted and wont re-load and crash when we try to resume?

A63 One possible reason for this is because when you saved the Multiplayer game a player is terraforming on a tile. To avoid this bug DONT save a Multiplayer game (that you plan to load later) when anyone is terraforming.


Q64: Sometimes when i reload in multiplayer the game will resynch EVERY turn, for a few turns.

A64 This is because a player was building a tile improvement when the game was saved, and the game will resynch until the tile improvement is finished next time you load the game. Dont save the multiplayer game when someone is in the middle of terraforming or building a tile improvement.


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